using UnityEngine;
using UnityEngine.UI;
using QFramework;
using UnityEngine.SceneManagement;

namespace ProjectSurvivor
{
	public class UIGameOverPanelData : UIPanelData
	{
	}
	public partial class UIGameOverPanel : UIPanel
	{
		protected override void OnInit(IUIData uiData = null)
		{
			mData = uiData as UIGameOverPanelData ?? new UIGameOverPanelData();
			// please add init code here

			ActionKit.OnUpdate.Register(() =>
		   {
               if (Input.GetKeyDown(KeyCode.Space))
               {
	               Global.ResetData();
				   SceneManager.LoadScene("SampleScene");

				   this.CloseSelf();

            }


           }).UnRegisterWhenGameObjectDestroyed(gameObject);


		}

      

        protected override void OnOpen(IUIData uiData = null)
		{
		}
		
		protected override void OnShow()
		{
		}
		
		protected override void OnHide()
		{
		}
		
		protected override void OnClose()
		{
		}
	}
}
